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A.I.M. Racing Update 8 Download





















































About This Game A.I.M. Racing welcomes you to the planet Polygon-4, where deadly vehicles of the distant future compete, swishing planet’s dusty atmosphere at a tremendous pace. Years ago humans along with the Arlings used Polygon-4 for a number of military experiments, but later left the test complex. However, the intelligent machines, AIMs, continue to fulfill objectives they are programmed for: further evolution and self-perfection. AIMs of the Reckoners clan built a network of tracks to test multi-purpose combat machines in action.If you are not afraid of awesome speed, fatal traps and plasma charges, tearing apart your racing glider’s sheeting, A.I.M. Racing is a game of your choice. There is no need to save money to buy a new glider, no need to think, where you can acquire energy supply for a more powerful canon. The clan will give you everything – but you must win!Over 50 rounds in a ChampionshipOver 30 various glidersDiverse tactic to destroy your opponentsUnique glider dynamicsTreacherous traps and useful bonuses.Vast number of weaponry, including mines and rocketsDetailed statistics for each race to show your skillsOnline records tableMultiplayer options 6d5b4406ea Title: A.I.M. RacingGenre: Action, RacingDeveloper:SkyRiver StudiosPublisher:1C EntertainmentFranchise:1CRelease Date: 22 Jan, 2010 A.I.M. Racing Update 8 Download Let's turn an RPG into a racer!Yep believe it or not. This is what happened. A.I.M Racing is a follow on in the series of 'A.I.M' (not yet ported to steam) and 'A.I.M 2' which can be found here...http:\/\/store.steampowered.com\/app\/289180\/Both of which I had never heard of before. Basically the story set up in these versions is that mankind was playing around with artificial intelligence and creating mobile war machines called 'gliders' which were in turn controlled by artificial brains in a capsule called 'mechminds'. Each generation produced a more complicated and sophisticated 'mechmind' and the 5th generation was considered to be the most superior. All this testing was done covertly on a planet known as 'Polygon 4'. Eventually because of various milestone events, the future construction of these war machine gliders were abandoned and the location of this planet a forgotten fairy tale. However the assembly line itself and the testing facility was still fully operational and the testing protocols as dictated in its programming was still active. Hence the planet itself was still testing the mechminds to see which was the most advanced in warfare and racing as set up in its programming parameters. Only once that answer had been obtained would the system 'shut down' or enter into a sleep phase.The mechanics of the game itself will remind you of Star wars Pod Racing mixed with the unfair elements of maybe Mario Kart SNES. You see the ai that you race are developed on purpose to be unfair, with the ability to be able to catch up unrealistically and to be able to overpass you at that single moment in time when you\u2019re about to cross the finishing line in first place. So if you want a relaxing enjoyable experience and time to learn the controlling, I strongly suggest placing it on 'easy' so that you can at least unlock every level without needless constant repeats because of the unfair ai on the other difficulties and absolutely impossible ai to beat on the insane difficulty.There are 30 gliders and 16 different locations that you will eventually be able to unlock. The most superior glider will only be made available at the very end and already has its speed upgraded to the max. So since you are given a limited amount of upgrade options you may wish to place it on the various facets that the last glider lacks. Why? This is because once an upgrade is chosen, it can\u2019t be undone and applies to all gliders from that point on. So perks such as strength, firepower or handling which the last glider lacks, will seriously help you in being triumphant against the last level which even on 'easy' setting is a trolling experience against unfair ai. The landscapes themselves are quite versatile from one another and always will inspire you with wonderment as you speed across the various alien projections. The locations will test your ability to drive when confronted with bright light, extremely narrow passages, sharp turns and well timed navigation through or around various obstacles. Each location seems to have a unique test to it, even the open basic track can be very testing as you\u2019re now confronted with the fact that the ai can easily gun you down with rockets and splatter fire. Each location was also made unique by each having its own specific original soundtrack to accompany it adding again to an imaginative universe.You really can see a fair amount of time was put into this, but there are a number of blaring issues that need to be mentioned to.* There are quite a few areas where you can simply drive off the map. The game just freezes your glider into a trapped small area but you never respawn back on the map, instead many times you will need to restart.* Controlling can be really obnoxious on some of the gliders especially if your wing tips hit something or your forced to go into a tube like you do in an underwater level as most gliders can't handle the sudden change of navigation at all and will be flipping all over the place.* Ai that just sticks with you regardless of whether you go slowly or fast does not make a good racing game.* There\u2019s not really a lot you can do when the ai in the harder difficulties are hot on your tail. Their splatter harassment and rocket launching will be deadly accurate with practically no warning attached. To evade their pursuit seems fruitless and more an inevitable mechanic of the programming. While other games often add defensive weapons, this game only offers offensive ones.* There isn't many shortcuts you can take, most of the tracks are just standard routes, offering no versatility in travel routes.* While multiplayer options are available no servers are maintained by developer or publisher so the game is more a solo experience.* No achievements.Regardless of all these gripes, because of its low price and imaginative landscapes I did enjoy the several hours I spent on this game. Granted it\u2019s not a \u2018great\u2019 racer, but it is one that at least kept me entertained for a day or two.Developer: http:\/\/www.skyriver.ru\/index.phtmlMontage of various levels of the game: https:\/\/youtu.be\/R0BpuwFqiPAIf you enjoyed reading this review please subscribe to my curator page. Thanks...http:\/\/store.steampowered.com\/curator\/6843548\/. Its a good hover racing game.. I really like the game, but I couldn\u2019t find the stupid cake.. The worst Wipeout knock-off I've ever played.. The controller bindings are terrible.I was forced to steer, accelerate, and brake, all on the left joystick. Setting up different buttons did not help.This game would be playable if the controls were updated to work better with the common Xbox controllers.Graphics were alright, and I would probably leave this installed for a time killer game, but the controls ruined it for me.Looked like a decent Wipeout clone. :\/. This game really has the feel of star wars pod racing. You can pick up power-ups that can affect the gameplay of the match. It can get a little frustrating in the begging to drive each vehicle. The graphics are alright and fun to look at. The opponents can be very stupid at times and run into the walls. The game is a good arcade racer with potential to be alot of fun. I would recommend this game to any racer that likes having power-ups to blow the competition away. Its a good game but can be improved.

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